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San Diego
Comic Convention
Logan Kaufman: Is this your first time at San
Diego?
David Petersen: It's going to be my first time
as an exhibitor. I was here last year as a patron.
Logan: I noticed you have some pages up on
Comicartfans...
David Petersen: Yeah.
Logan: Have you collected for awhile?
David Petersen: I had a very small collection
for awhile that was just a couple quicky head
sketches that I got from a show in Chicago, and
then I met Guy Davis who is a Michigan native
like me, and quickly began collecting some of
his pages. And then started to diversity when
I was here last year. I got a really cool Jason
Alexander page, and am looking to pick some stuff
up at this show.
Logan: Are you actually going to have time to
get out of your booth?
David Petersen: Yeah, yeah I am. I actually told
my publisher that I'm going to be setting some
hours. Although, I don't how that's going to work.
But yeah, I'll definitely make sure that I'm able
to enjoy the con as well.
--------------------------------------------------
Logan: I wanted to talk to you about was how
you got started in the illustration field...
David Petersen: I'd always been interested in
drawing, since I was able to hold a crayon. And
liked reading comic books, newspaper funny strips,
things like that. Animated movies. I liked the
idea of sequential artwork. In high school I was
able to team up with some friends and we'd come
up with characters and storylines and things like
that, but they wouldn't get very far just because
of it being high school and short attention spans
and other things coming up.
I unfortunately went to a school that kind of
frowned on illustration as an artform, and I had
to kind of find a new voice for awhile. I always
did little stuff on the side during that time.
I tried to get a portfolio available to do children's
book illustrations, a portfolio to send off. It
didn't really go very well; I didn't get very
many responses back. And by the time I was done
with college, I needed to find a nine-to-five,
and just kept working on my own illustrations,
my own ideas and concepts as I went.
I always loved superhero stuff so I would keep
them in mind from time to time and I set up at
a local convention in Michigan, the Motor City
Convention, and it went off from there.
Logan: At college, did you actually major in
art?
David Petersen: Yeah, I majored in fine art at
Eastern Michigan University with a concentration
in printmaking.
Logan: How did that come about? Printmaking...
David Petersen: Well I started at a community
college in Flint, which is my home town, and my
first semester I had a 2-D design course with
a professor named Sam Morello, and he was
a really good teacher.
You'll find in any kind of field there are people
who are teachers because they really know their
subject, or, because they really know their subject
and they can convey information. Actually get
you to understand. And Sam Morello was that second
type. He knew his stuff and knew how to convey
it. The 2-D design course was just a basic intro
class, but his main area of teaching was printmaking.
So before I left that school I made sure I took
a class with him, and I loved it.
He had a summer semester class that was a couple
weeks long that I took also, which ended up being
the last class he taught.
And then when I went to Eastern Michigan University
I thought I might do watercolor because I had
done a lot of watercolor on my own, or do printmaking.
And I decided in that first semester that I had
a lot more to explore in printmaking and wanted
to spend more time doing it.
Logan: Once you graduated in printmaking, did
you kind of have to do an about-face to get back
into illustration or did it transition fairly
well?
David Petersen: I always tried to sneak a little
bit of it into my school stuff, but it did take
awhile where I went "Oh, that's right, I
am allowed to do this again. I don't have to answer
to anybody, I don't have to present this for a
critique where it's going to get slammed just because
its illustrative."
Although, I think having those reigns on me for
a couple years also helped, because it made me
focus on other things. It made me focus on what
could I (still) do with illustration and what
did it take? And what it took was focusing on
things like line quality and composition, and
even though I wasn't allowed to explore some of
the subject matter, some of the thematic elements
I wanted to, it really got me to hone some craft
that I think shows. Especially with the printmaking
background, the etching and woodcuts and things
like that, I think it shows in Mouse Guard.
Logan: A lot of the pages do have an etching,
especially in the backgrounds - how you handle
texture in the background in wood or leaves.
David Petersen: Right. The way I ink Mouse Guard
reminds me a lot of what I would do with an etching.
Logan: Throughout college, were you always working
on story ideas?
David Petersen: Oh sure. The basis for the idea
that is Mouse Guard came about when I was in high
school, really. It was a much larger concept with
lots of animals, and with more of a basic adventure
or fantasy story, except the main characters were
played by animals. It kind of resembled a Robin
Hood sort of thing, but it eventually shifted
gears. So throughout that period of college and
high school, it kept morphing. My tastes would
change, the plot would change, or the characters,
or the style of drawing. I've had lots of things
on the table since that period. I played around
with developing a board game. My friends and I
have a whole bunch of characters that are common
lore for us, but nobody really knows them about
them.
Logan: What made you decide to flesh out this
one as opposed to any of the others?
David Petersen: From the minute I really came
up with some solid characters, I thought this
was my best shot. This was the best thing I've
come up with. I always had a soft spot for it,
like it was truly my baby. It didn't have as much
influence from friends. Because we did a lot of
group think-tank things where we'd each come up
with a character and make a team out of it or
something like that. And the characters from Mouse
Guard were very much things that I had kind of
built on my own.
That first convention that I went to in Michigan,
I didn't know what to take. In fact, a friend
kept encouraging me to do it and I kept resisting
saying "But I don't have a comic book to
sell. I don't have anything published, I don't
even have a mini-comic ready to go." And
he said, "That doesn't matter, just go and
take whatever you've got." So I took a little
bit of everything. I took watercolor paintings
of superheroes, I took pencil drawings of fantasy
characters like Dungeons & Dragons kind of stuff, I took
pen and ink drawings, I took serious illustrative
things like paintings of war, I took basically
everything I could, even sculptures. And the last
thing I brought were some Mouse Guard images.
And I layed it all out and figured I'd wait and
see what people said, and whatever people responded
to, maybe I'd tried to bring some more of that
for next time. And the overwhelming question was
"When does this book come out?" and
they were referring to Mouse Guard. Which I thought
was funny, because there was no book at that point.
So I promised them I'd have a book for the next
convention. My answer after maybe two or three
people asked quickly went from "I don't know"
to "Next convention I'll have it." Motor
City runs twice a year, my first time setting
up was the fall show which was in October, and
the next show was in May, the spring show. So
I just worked hard, and in between working my
nine-to-five and spending time with my wife and
our dog, I illustrated the first comic and had
it self-published.
Logan: So thirty-some-odd pages of writing and
illustrating?
David Petersen: It was twenty-four, and I was
going to make it a little shorter at first. It
had a lot to do with it being my first big sequential
piece, not knowing if I really had an audience
outside the Motor City Comic Con and just kind
of experimenting. So I had about twenty pages
planned out and then by the time I got around
to that point I realized I was a page short, and
I figured out what I could do to fill it, but
it was going to take more pages and it ended up
being a twenty-four page book.
Logan: How did you break up your time doing
the first issue? That seems like a lot of stuff
to do on your own in six months.
David Petersen: Yeah, it was kind of rough. The
friend who convinced me to go to the Motor City
Con hosts what he calls Art Night. There's actually
a formal organization called Sketchbook Sessions
that basically does the same thing, but his was
already dubbed Art Night. And on Thursday nights,
after people get off from work, we gather somewhere
and we work on whatever project we're working
on and we bounce ideas off of each other and get
group critiques going. It's just about the camaraderie,
and some of it's just about forcing you to do it.
If you know that Thursday night is Art Night,
you know that you have to have stuff ready to
work on there.
So it was a break up of trying to get pages that
were ready to ink before Thursday and then trying
to get as much inking as I could done at Art Night.
I didn't have a script actually written out.
I had a really good idea of what I wanted characters
to say on various pages, but for the most part
I'd just written an outline about what kind of
things needed to happen. So the writing part of
it was a little different than what most people
think of as the writing. The writing actually
came after all the pages were done and I went
back through, and decided, okay, here is definitely
what this word balloon says and here is what this
word balloon says.
Logan: When you first started, were you looking
at it as a one-issue thing that got fleshed out
into a series?
David Petersen: Well, like I said, I had been
living with the lore of Mouse Guard for years.
The original concept, when it actually became
Mouse Guard and stopped being that high school
thing with more animals, it really came about
in '96. So, almost ten years I've been coming
up with various storylines and elements and big
points in their history that I know happen. So,
I definitely had a lot more story to tell but
figured that this little thing I was going to
put out for the comic con was going to be just
a one-shot. And then when I got to that short
page count, part of what helped me push it over
the edge was figuring out a way to tie in more
story, which was the last couple issues of issue
one, where they find out the plot is bigger than
they realize.
Logan: Once it got a good reception at the con,
when did you decide to take it even further?
David Petersen: Well I sold out of my initial
print, that was at the local level when this was
still a black-and-white book, and I promised them
"Okay, next time I'll have issue two ready."
and the next convention then was in the fall.
I fleshed out the rest of the story, knowing where
issue two, three, four, five and six would take
place and how they would round out.
And then last year I went to the San Diego comic
convention, just kind of wandering around I saw
a guy there, who is a Michigan native as well:
Phil Baker, a comics journalist. And he said "Hey,
how you doing? Have you been shopping your book
around?" And I said "No, no, no - I've
got some copies here because I knew there was
going to be some out-of-state friends that were
going to be here that I could get the book to.
"But no, I'm just here to walk around and
take this whole place in." And he said, well
you really should be shopping it around and said
you should take it over to Archaia Studios Press
because they're accepting new fantasy genre books
and I think you'd be a good fit. And I said "Wow,
y'know I know Mark Smylie. I actually met him
several years ago in Chicago and he was really
cool then. There was nobody at his table when
I walked up, which I felt good about, because
I'm always nervous about meeting creators and
I don't want to take up their time or keep people
from buying their stuff. I spent a long time talking
to Mark at that Chicago show and he looked at
my portfolio and gave me some suggestions on what
I could be doing differently, what kind of things
I should be submitting to whom. And I actually
left his table and then forgot some of the information,
I forgot to write down some of the stuff he told
me, and I came back and he spent another twenty
minutes with me after I wrote down the key elements
he was trying to tell me about, who to send some
things to. So I had already known that Mark was
a good stand-up guy and had taken some time, so
gave him first shot at it, and he said let's roll.
Logan: How much did you have done, if any, on
issue two by then?
David Petersen: I don't think any. Because at
that point, I was still working on this kind of
slow pace. I had about six months to finish a
book. The Motor City Con in May had ended, and
then it was July that I came to ComicCon. I might
have started to rough out an outline or done a
couple sketches for some thumbnails...Well, that's
not true. That's not true, because I do remember
showing of a couple pages. I had maybe two pages
done, but not much of issue two was done. And
then that changed the schedule, obviously.
Logan: So Archaia accepted it just based on that
first issue and sketches?
David Petersen: He talked with me a little bit
about where it was going, what I thought it should
be. He talked about color, because at that point
it was still in black and white, and he really
wanted to see it in color. We talked about the
ideas for how it could look in color, who should
be doing the color and things like that.
And he felt like it was a good match for the
company. He told me that he couldn't give me a
definitive yes, that his business partner, Aki Liao would
have to take a look at it first.
After I got back to Michigan, we started e-mailing
and made it final.
Logan: How much are you ahead at any given time?
Are you done with this first series now?
David Petersen: No, I'm not, unfortunately. The
reality is that I'm still working the nine-to-five,
and it's about an hour from where I live, so I'm
commuting two hours a day and trying to squeeze
in as much drawing time as I can.
Logan: And some sleep...
David Petersen: Yeah, and some sleep. And time
with my wife, and time with family and various
birthdays and the general celebrations that you
have to, and want to, generally want to attend.
I think the farthest I was ahead was I got a whole
issue ahead. But that's all pretty much gone now.
I'm starting on issue five, I've got issue four
done. Issue four is going to be out for Chicago.
And Mark is pretty forgiving, so far - so far
I haven't really missed a deadline. I think I
was a couple days late on this last one, but he
was okay with that and he understood. Especially
when I'm doing the writing, the inking, and the
coloring, the pencilling...all of it.
Logan: How did you decide to settle on computer
coloring?
David Petersen: I had watercolored the cover
to issue one, and back when I was doing the black
and white copy, before I knew that I had a publisher
and when I was looking into self-publishing issue
two as well, I started selling the pages to try
and finance the printing of the second issue.
So by the time Mark and I had met and the book
was going to be with Archaia and needed to be
colored, most of the original art was gone for
the first issue. So there was no other option.
I could have printed out versions of the black
and white on some kind of higher-quality paper
and then tried to do a watercolor but I just thought
that's going to be tedious and weird. You're starting
to get second generation copies of linework then.
And I had experimented a little with some coloring.
Mark kind of thought that I should be doing the
coloring, and I was worried that it was going
to be too much work for me, and he said that he
could get me in touch with some other colorists
if I needed, "But let's see what you're capable
of. Can you hand in some samples?" and I said "Yeah,
and that can also serve as a guide if someone
else is going to be brought in." I turned in two
pages, one of which took me about three redos
before I came up with what I wanted style-wise.
It took awhile to decide what the pallet should
be, how do I treat some of my line work. Pages
that I had never envisioned being in color were
now in color, so it took me awhile. And then when
I came up with those pages Mark said "Yeah, that's
definitely the way it should look," and I agreed.
I felt like I couldn't let somebody else color
it at that point - it had to be my kind of sensibilities
on it.
Logan: When you moved on to issue two and later,
what made you stick with computer?
David Petersen: Part of it was that I had already
set the precedent: doing color holds on some of
the line-work and that stuff that I couldn't really
do on the originals unless I was painting the
pages as I went, instead of doing the linework
and adding color later. It went smoothly, and
a lot of people really liked the first issue's
color. A bunch of people kept calling it watercolor
at that point...
Logan: Yeah, that's kind of what I thought. You
have to second-guess yourself when you are looking
at it, because it doesn't look like your idea
of computer-colored at all...
David Petersen: I also found, and I really hadn't
done this for the first issue cover, but I definitely
did it on the second, which was that after I had
the line work scanned, I colored it on the computer
very roughly, just to get an idea of what I wanted
the color pallet to be. I could mess around on
the computer, change the colors just slightly
or dramatically if I wanted, without ever having
to worry about putting paint on the paper. And
then once I had my own guide, I could then apply
the color to the cover. And then after doing that
with the second cover, and then doing some experimenting
on pages in the second issue, by the time it came
to the third cover, I thought I'm already coloring
the cover digitially essentially, I might as well
just do it the full blown-out way. And most people
are liking the color on the interior pages, so
it's not like there's anything wrong with these
colors. So now, issue three was the first digital
colored cover, and they'll continue from them.
Logan: Are you selling your watercolor paints?
Giving it up forever?
David Petersen: Oh, no no no. Definitely not.
And I haven't confirmed this, well, I shouldn't
say confirmed because the only person I have to
confirm it with is myself, but I'm pretty sure
I'll be painting the collected cover. Try to give
it a little more of a nostalgic feel, a little
bit more timeless.
Logan: When you do future series, do you think
you'll stick with the same format, both in coloring
and in size of the comic?
David Petersen: Yeah. Yes to both. I really like
what the page layout does for the panels. I realized
that on a regular-sized comic page, it's really
hard to get the sense of a panoramic view because
of how narrow the page is, the page is so much
taller than it is wide. And without doing something
like a double page spread, it's hard to get a panel
that seems really wide. With the square
format, I can make these panels seem really expansive
and show a great wide distance, kind of get a
cinematic effect. I enjoy it being the size that
it is, and I think I'd continue doing that, and
most definitely with the color. It means that
I can still sell the black and whites, it's less
worrisome for me - I can't make as many mistakes.
I can always fix things, where if I was painting
each page, I'm sure that it would take me twice
as long to finish an issue and I'd have a nervous
breakdown.
Logan: Since this is a time consuming thing,
doing every aspect, how are you going to try and
juggle your time in the future? Are you thinking
of taking a less demanding job, or...?
David Petersen: Yeah, the goal is to make sure
I can be doing art full time. But, we'll see.
Other than that, I think with each issue I'm getting
a little better at time management and figuring
out how to do things a little faster. I've figured
out a couple shortcuts on how to scan my pages
faster, just some stuff like that. My wife and
I usually go through the dialogue once it's all
done, and we're second guessing ourselves less
when we're doing some of that editing, just because
we have a feel for how it's going now, what the
characters should sound like, what amount of dialogue
is the right amount.
Logan: I know the book has been enormously popular
with readers, but have you found other doors opening
in the publishing world or doing freelance illustration?
David Petersen: Yeah, yeah unfortunately right
now my plate is a little too full just keeping
up with demands of the book. The offers so far
haven't been enough to pull me away from the book
or from the nine-to-five. Definitely though, I'm
definitely getting more requests for commissions,
I've been asked to be included in a couple different
books that are coming up.
Logan: Would you see yourself leaning more towards
freelance illustration or doing other traditional
comics?
David Petersen: I don't know. I once said that
I never thought that I would be drawing for anybody
where I don't own the characters. It would always
my idea, my concept, my characters, my story.
And no offense against the guys that do the other
stuff, I just never saw myself as a guy who was
going to draw the Hulk or Spiderman or a Batman
book, something like that; it's just not really
what I aspired to. But, some friends of mine have
called me out on that, and said "Oh come
on, tell me really, if you got the chance to draw
a Ninja Turtles story, you wouldn't?" Okay,
okay, yeah I'd probably do one of those just for
the fun of doing it and a couple of those that
I would probably involve myself with.
But I don't think anything long-term. I think
so far, there's enough of a place out there in
the market for Mouse Guard that I'm just going
to continue with that, and if I need to launch
off a new idea, I've got a couple on backup. And
maybe if I can get a couple little fill-in pieces
here and there, do some covers or some pin-ups
for people whose work I really respect or some
concepts that I adore, that'd be great.
Logan: When you finally get around to collecting
the issues, will Archaia press be able to do that
or will you have to re-solicit the book?
David Petersen: Archaia Studios Press is going
to be doing that. We're going to do a hardcover.
Logan: Will it be sold as a graphic novel, or will you
try to market it as a children's book?
David Petersen: It will probably be under the
graphic novels section, I assume. Archaia and myself
are pretty firm in the belief that this is an
all-ages appropriate book, not just a children's
book. I don't want it to be pigeon-holed as such
in any case.
My first convention after the book had come out
in color was the New York convention and I had
just as many older adults as kids come up and
praise the book. And I get e-mails frequently
from people who are parents who say that "I ended
up having to buy a second copy because my daughter
wanted to know what I was reading, and insisted
on having one for herself." So the parents bought
it initially for themselves and the kids followed
suit. And I've read it the other way, too, where
the kid brought something home and the parent
said "What's that?" gave it a read
and said "Wow, you've got me hooked." And
I intended it to be that way, I don't mean that
in an ego-maniac sort of way, like this was all
sort of my master plan, but I certainly didn't
want to exclude anybody. I didn't want my book
to be written like it was dumbed down for kids,
and I didn't want to make it so advanced that
a kid couldn't pick it up. I guess that paid off.
Logan: Well, your original intentions had been
to be a children's illustrator, or to do children's
books?
David Petersen: Yeah, I did want to be a children's
book illustrator, but most of the children's books
I really like are the ones that work on multiple
levels as well. Where the adults get just as much
enjoyment out of reading it as the kid gets enjoyment
hearing it. I have a couple young nieces and when
they come and stay with us: bedtimes, story times,
they go and pick books. I try to weed out some
of the selections -- so we're not listening to
really silly sacharine stuff that doesn't mean
anything -- stuff that either teaches a lesson
or is just timeless, or funny, legitimately funny.
And I think that there are just as many adults
out there who are interested in the mythos of,
say, Robin Hood, or Conan, or Tarzan, as there
are kids. So even though you would think of those
as kind of being children's books, or children's
storybook characters, they are definitely more
than that.
Logan: Did you a lot of reading of young adult
literature, as you were growing up?
David Petersen: I kind of dropped out. My mom
kept trying to get me to read books. I had just
gotten to a point where I got bored with anything
that was available for me. I read the really young
stuff, and was an adamant reader when I was really
young, you know, when I was still in the early
part of elementary school. Toward the end of elementary
school, and even middle school, I didn't do a
whole lot of on-my-own reading, and there are
a few exceptions: where my grandparents bought
me The Chronicles of Narnia. I really liked the
fantasy genre, but my parents weren't keen on
letting me play Dungeons & Dragons with my friends -- I
was kind of restricted from doing that. And the
years where these books, where they were fighting
witches and trolls and centaurs and goblins and
they have swords and ride horses, and I was like
"Wow, this is Dungeons & Dragons, but Grandma
and Grampa say it's okay to read this, so I guess
I'll read these and kind of fill that niche in
my life." And the other was I think I had
a picture book of Robin Hood that I really liked
the illustrations of and didn't kind of discover
a lot of that other literature until I went back
as an adult, just kind of knowing that I really
enjoyed the artwork of Maurice Sendak and Ezra
Jack Keats.
Logan: The one thing that stood out about your
writing, that I like quite a bit, and reminds
me of a really good children's book author, is
that you don't over-explain, and you don't over-describe.
That's something that really irks me about a lot
of adult novels, where they describe the smell
of a rose and they assume I'm too stupid to know
what a rose smells like.
David Petersen: Right. There's a fine line between
adding to the mood and the sense of time and then
being way too wordy, just wasting time and pages.
With the Mouse Guard book I had always been
told...and this is my first big sequential -- I had
done a four-page story and then a seven-page story
just for a little fun-stuff publishing thing that
my friends and I did, but Mouse Guard was going
to be my first big one. I was a little bit nervous
about going into it, and the big recommendation
that I always hear is "Work on your storytelling."
And one of the best ways to work on your storytelling
is "Can you understand what's going on in
the pages without any dialogue?" And so
that's why I approached it without having anything
but an outline, and just kind of an idea of what
they were saying, because if I had to draw it
without words, it had to emote what was
going on. Otherwise, what am I drawing? I don't
know. So that was the plan and then when it came
time to add the words in, part of the editing
was deciding "Do we want them to say something
here, or over here? Not both." Try to keep it down,
because it ended up not needing as many words.
A couple people have harped on that as a negative
point of the book, but more people see it as positive.
Logan: I think one definite positive about that
as well is it keeps people wanting more. I've
seen a lot of message board discussions where
people are trying to figure it out. They think
they've missed something, or they feel like they
need to know more.
David Petersen: Yeah, and the goal is to have
them want to know more, and not feel like they
missed something. I've read a couple of those
where they ask, "Did I miss an issue? Did
something come out before this that I don't know
about?" and I'm hoping that it's just that
they're kind of missing the obvious, that it's
right in front of their eyes, but like I said
I hope that that's the case, and that it's
not a mistake on my part, some key element out
that of course I understand because I've got the
whole thing in my head.
Logan: Well, I got it.
David Petersen: I hope they stick with it, and
I hope that by issue six it pays off for them.
I think it will.
Logan: You say it gets wrapped up in issue six
-- How are you envisioning the whole Mouse Guard
ethos? Is it kind of like miniature storylines
that may overlap slightly? Or a saga?
David Petersen: I think miniature storylines
that overlap, or kind of fit nicely together,
or with a slight bumper in time where you don't
need to know about what happened during the next
three months but then after that things pick up,
or something like that. Overall, there'll kind
of be a grand story, but it doesn't fit together.
If you take all episodes of Star Wars and put
them together what you basically have is a Greek
tragedy, and it's the rise, fall, and redemption
of Anakin Skywalker. So those six movies fit
together to make one big storyline, one big point.
Mouse Guard won't do that. They will all
fit together in terms of space and time, and I'll
carry some elements over from one to the next,
and make some points along the way, but I'm not
trying to tell one big message of "Don't
do drugs, kids," or "Mind your parents."
It's just kind of about adventure, and sense of
adventure, and heroes, and villians: all that
good stuff.
Logan: Will Saxon, Kenzie, Lieam -- all of them
play roles in future books?
David Petersen: Not all of them. There will be
some books that take place before the time period
we are in now. I've planned out I think the next
four series, at least in terms of some rough outlines
about what I need to accomplish in that main series.
I know that there'll be one that takes place before
any of them are Guard members and one of them
will take place before Lieam is a Guard member,
but when the other two already are, and then some
other characters...Over the fourth of July weekend
I was talking with some friends of mine who were
asking about the end, do I have an end? Like JK
Rowling knew going in what happens in book seven
of Harry Potter. I said "Not really"; I've sort
of come up with an end for this current group
of mice, and not in a bad way, just a kind of
"If something had to happen to Saxon, where
would I want him spending his days, or would I
still want him alive?" The same with Kenzie,
Lieam...I came up with some major things that
I know have to happen to all those characters
before they live out their days sort of thing,
but that's not really The End, because at that
point I can start with a new group, or some of
the side characters, some of the newer recruits
that come in toward the end of these series could
take the reigns and become the main characters.
So as long as I keep coming up with ideas that
I like I think I'm going to keep going on with
Mouse Guard.
Logan: Will you, for the forseeable future at
least, just be sticking with six-issue-type series?
David Petersen: I'll try to keep it in that range.
Yeah, I see one of them maybe being a little shorter,
but I've got a friend of mine who's pushing for
me to make it bigger -- I was thinking four issues
-- he was saying "That's not fair to tell
that story in only four issues." So we'll
see. It comes down to when I start outlining things,
how it all works out. At some point I might try
to throw in a little two-issue thing, depending
on time frame and all that, but I think it's just
going to depend on what's coming down the pipe,
and when, and how my time looks. If it looks like
I need a break from a six-issue saga, down to
a two-issue little fun here's just a quick adventure,
that's really just an adventure for an adventure's
sake, I'll probably throw in a two-issue jobber.
But that's not the plan at this point. It's an
escape plan I guess, so to speak.
Logan: For your other future products that you
might have in mind, is anything concrete right
now?
David Petersen: No
Logan: It's just Mouse Guard.
David Petersen: At this point, yeah.
Logan: Is there anything you'd like to be working
on?
David Petersen: When my friends kind of called
me out on it, one of the things that Dark Horse
had just recently acquired -- or re-acquired,
I don't know how the politics work -- the rights
to publish Fafhrd and the Gray Mouser. Epic Comics
had published a four-book series of Fafhrd and the Gray
Mouser that Mike Mignola drew and I think
Al Williamson inked, Sheryl Van Valkenburgh did the
colors. They're out there on eBay; they're a little
hard to find unless you try to pick them up on
eBay, but I guess Dark Horse has the rights to
reprint those and along with that, the prose works
of the the author, Fritz Leiber, to publish his
Fafhrd and the Gray Mouser stories through Dark Horse
Books. And then they were going to start looking
at an ongoing Fafhrd and the Gray Mouser series. I
was introduced to the characters through the comic
series that came out through Epic and kind of
fell in love with them being quintessential
sword-and-sworcery
adventurers. I later found out that Fritz Leiber
kind of coined the term, sword-and-sworcery, and
then started reading his prose. I just really
adore the characters; they're fun. I don't know
if I'd really want to pencil a whole story of
them because I know what my expectations of a
Fafhrd and the Gray Mouser story would be, but I
wouldn't
mind trying my hand at that, or at least a cover
or a pin-up or something, definitely. And then
the Turtles, they were a childhood favorite. My
interest in the Turtles kind of hit just before
the cartoon hit, so while all the other middle
schoolers were into the "Cowabunga!"
pizza-loving Turtles, I was reading Peter Laird
and Kevin Eastman's black and white -- and I had
the color graphic novels that were put out by
First -- you know, the beer drinking, cursing,
turtles.
Logan: The good ones.
David Petersen: We're really into this for life
and death versus the Shredder. I really like what
they did with that series, and it was fun stuff
and I would certainly revisit that because it
was quality stuff and a great nostalgia thing
for me.
Logan: For the rest of the week at the con, do
you think you'll have to be selling yourself anymore,
or do you anticipate more opportunities coming
to you?
David Petersen: I'm worried that people
are going to start coming to me. Like I said,
at this point I've still got a full plate, and
I want to make sure that Mouse Guard is my focus
- and I don't really want to take anything on
until I get a little further along in the Mouse Guard
world, to make sure that that's taken hold.
But we'll see, we'll see what kind of opportunities
come up. I'd love to do more with Mouse Guard
merchandise-wise, just because I've been asked
about it. People have asked me about T-shirts
and toys. I did some sculptures that are on my
website and I get asked that question a lot, "Are
those for sale, are those for sale?" They're
not. I did them for myself even before I started
working on the book. I had the critters hanging
around my house all the time, and then I use them
for reference when I'm working on the book, just
to help remind me, "Which ear is Saxon's
notch? You know he's got a little cut in his ear --
which ear is it again that he has the notch in?"
Lieam has a notch in the opposite ear so I'm always
forgetting which side is which and having to pull
down the figures and take a look at them and stuff
like those.
So people ask me about those, and any time toys
or cold-cast statues come up they go "Yeah,
yeah we'd love to see those" so I'm hoping
for some stuff like that. If people want them,
then I'd love to see it happen, that'd be fun.
----------------------------------------------
San Diego
2006
David Petersen: It is strange. It was basically
one year ago, like I said, my wife and I just
went out here to the convention center to get
our badges. And I said "Here we are honey,
this is the place I was telling you about"
because she wasn't here last year, and she said
"Can you imagine, it was one year ago that
you took your self-published thing and showed
it to Mark, right here." It's a year. And
it seems like more than that in some ways. I've
done interviews and Wizard did that awesome write-up and
things like that. People are talking about
toys and t-shirts, people are speculating on the
internet about where the plots going, so that's
just crazy.
And here it was, only a year ago that I was on
those message boards putting up preview pages
going "What do you guys think? Is this looking
good, would you guys buy this, how's it going?"
So I kind of went from being fan to semi-professional
in less than a year, and that's a really weird
transition to be making. Because I know this weekend
I'm still going to geek out. I'm going to see
somebody and I'm going to get really excited,
and get nervous to talk to them, and the truth
is I can just go up to them and talk to them.
I can do that, it's not that big of a deal. But
they're still big comic book people, and I'm the
fan.
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